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Locomotivator

12 Game Reviews


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So if I shoot people, they will start working for me?

Not an argument!

Käytä nyt perkele jotai parempaa ku MMF2!

Jokes aside, I do have a few tips. You should never let MMF handle animations by itself, you should use alterable values to force the animation frames to a certain frame and animation, this ensures that you don't get those frozen animation, it takes some extra work but it is definitely worth it, just make sure that all animation speeds are set to 0 so the built in engine dosen't mess around with whatever the events are doing.

For collision detection I suggest using collision animation frames to check actual collisions, that is a frame you set before checking a collision, and then after testing the collsion you set the animation and frame to whatever animation you should be displaying, if you master this you can sidestep all the uglier issues that comes with using the built in way for handling things in MMF2.

Lastly the game lags like hell on my computer atleast, are you using a lot of layers? That became a issue in a few of my own projects, which after removing a few object layers, suddenly frame rate improved drastically on the .swf conversions of the game.

There are things about the game I genuinely like, but there is a lot of room for improvement.

Damn, lol chinese spam artists, not only are the sprites I recognize copied from other games, but you even place ads everywhere into the game, guess the chinese strategy is to just use whatever they can and then dissappear before anyone can sue them, and hey they are in China so suing them is akin to trying fend off a tank with a pistol.

This, is the deepest game I have played on newgrounds.

That was actually quite funny, good job.

It made me laugh so theres that.

Well that barely required any effort, looks decent though.

Nice presentation but, seriously too easy, I can play it half asleep.

This game is for kids, real men play my games.

Age 37, Male

Joined on 8/10/10

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